A PDF version of the schedule is available here.
You are responsible for reading each of the articles/pieces below, before that day’s class.
January 8-15: Theoretical Foundations
January 8: Introductions
January 10: Communication as Culture
January 15: “New” Media
January 17-29: Identity and Representation
January 17: Reading Culture
1. Hall, S. (2006). Encoding/decoding. In M.G. Durham and D.M. Kellner (eds.), Media and Cultural Studies: Key Works. London: Blackwell Publishing, pp. 163-173.
January 22: Cinema and the Gaze
Portfolio Assignment #1: Go Meta is due by midnight!!
1. Mulvey, L. (2006). Visual pleasure and narrative cinema. In M.G. Durham and D.M. Kellner (eds.), Media and Cultural Studies: Key Works. London: Blackwell Publishing, pp. 342-352.
January 24: Colonialism and Imperialism
January 29: Playing with Ourselves
January 31: Peer Review of Final Project Proposals
Your proposal, and peer reviews of 2 other proposals, are due BY THE END OF CLASS.
Consult the Coursework page for more detail on what you need to include in your own Final Project Proposal (1 page).
The Peer Review form is available here.
February 5 – 7: The Surveillance Society
February 5: Watching me watching you
February 7: “I agree”
February 12 – 21: Globalization, Ownership & the New Media Industries
February 12: Political Economy and Mass Media
1. Smythe, D.W. (2006). On the audience commodity and its work. In M.G. Durham and D.M. Kellner (eds.), Media and Cultural Studies: Key Works. London: Blackwell Publishing,pp. 230–256.
February 14: Working for Play
1. Dyer-Witherford, N. and de Peuter, G.S. (2006). “EA spouse” and the crisis of video game labour: Enjoyment, exclusion, exploitation and exodus. Canadian Journal of Communication, 31(3), pp. 599-617.
February 19: Global Haves and Have-nots
2. Guo, L., Hsu, S-H., Holton, A. and Jeong, S.H. (2012). A case study of the Foxconn suicides : An international perspective to framing the sweatshop issue. International Communication Gazette, 74(5), pp. 484-503.
February 21: Let’s be Friends
Guest lecture by Emily McKeown, TA for COM 327 (Nick out of town)!
February 26-28: Review & Midterm
February 26: Midterm review
Assignment #2: Power Map due before midnight on Tuesday, February 26!
Note: the planned GameMaker workshop for this day will be re-scheduled.
February 28: Midterm
Midterm will be written in class on Thursday, February 28!
March 5-7: Spring Break!
March 12-19: Copyright and Production
March 12: Ownership and Appropriation
2. Jenkins, H. (2006). Quentin Tarantino’s Star Wars? Digital cinema, media convergence, and participatory culture. In M.G. Durham and D.M. Kellner (eds.), Media and Cultural Studies: Key Works. London: Blackwell Publishing, pp. 549-576.
March 14: Piracy
Guest lecture by Christopher Kampe, PhD student in the CRDM program!
1. Mirghani, S. (2011). The war on piracy: Analyzing the discursive battles of corporate and government-sponsored anti-piracy media campaigns. Critical Studies in Media Communication, 28(2), pp. 113-134.
March 19: Owning Play
1. Taylor, TL. (2003). “Whose game is this anyway?”: Negotiating corporate ownership in a virtual world. In F. Mayra (ed.), Computer Games and Digital Cultures Conference Proceedings. Tampere: Tampere University Press.
March 21-26: Media and the Military
March 21: Covering War
March 26: Wargames
1. Voorhees, G. (2012). Monsters, Nazis and Tangos: The Normalization of the First-Person Shooter. In G. Voorhees, J. Call & K. Whitlock (Eds.), Guns, Grenades and Grunts: First-Person Shooter Games. New York: Continuum Publishing, pp. 89-113. ** Note: This is a very large file.
March 28: Spring Holiday
April 2-18: Digital Citizenship
April 2: Guest Lecture by Dr. Merlyna Lim, Arizona State University
April 4: Misogyny and Homophobia Online
April 9: Identity and Online Gaming
April 11: Guest Lecture by Dr. TL Taylor, Massachusetts Institute of Technology
As part of COM Week, Dr. TL Taylor will present her ongoing work on competitive videogaming.
Her talk, “Watch me Play: Live-streaming, Computer Games, and the Future of Spectatorship,” is being held in conjunction with COM 327, meaning you are all required to attend. It is at the same time as our regular class, except will be in CALDWELL LOUNGE.
1. Taylor, T.L. (2012). “Chapter 5: Spectatorship and Fandom”. Raising the stakes: The professionalization of computer gaming. Cambridge, MA: The MIT Press, pp. 182-238.
Available as an e-book from NCSU library.
April 16: FINAL PROJECT WORK SESSION
Bring any materials you need, and questions for Dr. Taylor & Ms. McKeown, in order to spend class time working on your final projects.
There will be a quiz this class on Dr. TL Taylor’s April 11 guest lecture (and corresponding reading).
April 18: 4Chan: “Hacktivism”
April 23 & 25: Final Presentations!
May 2: Final Projects due!
May 9: Final Project write-ups due!